Categories
Unreal Engine

Week 1 – 22/09/2025 – Unreal Engine

A full week of introductions: we met our classmates, tutors, and in this class, we were introduced to Unreal Engine. We also played an introduction game, where I had to draw the classmate sitting on my right using only my left hand.

Here’s my drawing of my friend:

And here’s the drawing of me:

I had never used UE before, so it seemed complicated at first, but after seeing the industry applications and the impressive work of previous students, it became exciting. I’m now very curious and can’t wait to explore it.

Categories
Maya

Week 1 – 22/09/2025 – Maya

This was our first class of the week. After the usual introductions: the tutor, the class, and ourselves, we went back to basics: the bouncing ball. In the small tutorial, we explored the graph editor, learning how curves work, as well as timing and the fundamental principles of animation. 

We were then asked to plan our own bouncing ball animation, which required gathering references. Since I had already completed a basic version of this exercise in the past, I decided to approach it differently by choosing a tennis ball. Its unique bouncing quality demanded a different type of planning and a more specific set of references. 

Here’s the references I found and used for my planning:

I also learned that The Animator’s Survival Kit is an essential resource, so I ordered the book, and it arrived today. I’m really looking forward to exploring it.