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Unreal Engine

Fourth week – 13/10/2025 – Unreal Engine

This week we focused on the materials. We saw how we can create a material both manually and automatically by using a surface/texture asset by simply matching the asset with the material properties. We experimented with different material types by using and manipulating different parameters on the Material Graph. We created a basic material, a glass material, a light material and a tile material by importing a surface asset.

I also had a chance to talk about my ideas for the project with Serra. I am planning to do a first-person cinematic exploration but couldn’t decide on the shots and the camera sequence.  She gave me very useful feedback on that. Now I’m still in the research process, trying to create a storyline and storyboard. To build a solid foundation for the project and to better visualize the story, I generated storyboard shot images. This helped me shape the idea and see how it could evolve visually.

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