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Advanced & Experimental 3DCA Techniques

Week 5 – Advanced & Experimental

with Nigel

This week we continued exploring research methods, focusing on the distinction between qualitative and quantitative approaches. Quantitative research centres on measurement and statistical analysis, while qualitative research focuses on meaning, interpretation, and context. This helped clarify how research aims and objectives shape methodological decisions.

We also looked at what should be included in a methodology section, such as data collection, analysis processes, tools, and the rationale behind methodological choices. The session reinforced the importance of aligning research questions, methods, and outcomes clearly.

In addition, we discussed areas to consider when developing a research topic, including cultural representation, ethics, diversity, and industry context.

For next week, we have a Padlet task where we must post our research interests and potential thesis topics under relevant themes. I plan to choose my literature review and thesis topic in line with my previous critical report, which explored cultural appropriation versus cultural appreciation in 3D animation. This topic connects strongly to themes of representation, equality, and industry ethics. Developing it further will allow me to build on existing research while situating the investigation within a stronger academic framework, ensuring it remains balanced, critically engaged, and supported by credible scholarly sources.

with Ting

This week deepened my engagement with both observation and refinement.

Facial posing progressed through the use of real-life references, requiring a more analytical approach. Unlike model sheets, real expressions are subtle and often ambiguous. Interpreting these into clear and expressive poses was challenging, as it required balancing exaggeration with believability.

For Heavy Object & Change of Mind, progressing into blocking plus allowed me to refine the relationship between acting and mechanics. However, during this transition, I realised that my initial reliance on a strictly stepped workflow began to limit my progress. While stepped mode was useful for establishing clear poses, it made the transition into more fluid motion more challenging than expected.

As a result, I decided to adjust my workflow moving forward and avoid relying on stepped mode in future projects. Instead, I aim to consider timing and spacing earlier in the process, allowing for a more integrated and efficient workflow.

After the feedback I got I became more aware of the importance of asymmetry and exaggeration in creating believable and engaging movement. I realised that overly balanced or symmetrical poses tend to feel artificial, and that pushing asymmetry contributes significantly to the sense of life in the animation.

This week also marked a more structured beginning of my Project 1 research. I decided to focus on character animation, aligning with my growing interest in performance-based work. I began exploring dance as a potential direction, watching various dance animation examples and analysing how movement, rhythm, and expression are translated into animated form. This initial research phase was exploratory but essential in defining my direction.

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