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Maya

Week 10 – 24/11/2025 – Maya

This week I went into polishing the body mechanics, focusing on the feet movement and the COG weight shift. Once my animation matched the reference, I added exaggeration to the kick (more upper body rotation and higher kick) and adjusted the timing in order to add character to the animation. 

I also focused on the hand movements and went beyond the reference video.

The refined realistic version:

The exaggerated final version:

I’m looking forward to getting more feedback on my work because it helps me focus on and detect the details in my own work.

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