This week I went into polishing the body mechanics, focusing on the feet movement and the COG weight shift. Once my animation matched the reference, I added exaggeration to the kick (more upper body rotation and higher kick) and adjusted the timing in order to add character to the animation.
I also focused on the hand movements and went beyond the reference video.
The refined realistic version:
The exaggerated final version:
I’m looking forward to getting more feedback on my work because it helps me focus on and detect the details in my own work.