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Unreal Engine

Week 9 – 17/11/2025 – Unreal Engine

In this week’s Unreal Engine class, we explored the application of LUTs to improve the visual aesthetic of our scenes.  We utilized a LUT template provided by Serra and imported it into Adobe Photoshop for further modification.  In Photoshop, we utilized various alteration layers such as curves, hue modifications, and contrast adjustments to develop a customized color grade. After saving the edited LUT, we imported it back into Unreal Engine. Using a Post Process Volume, we applied our LUT and immediately saw how it transformed the mood of the scene. 

LUT
LUT Photoshopped
The scene before

We also learned how to effectively render our scenes in Unreal Engine, emphasizing the parameters that influence the final output. The class addressed the configuration of the Movie Render Queue, selection of appropriate output formats, and performance optimization while maintaining visual quality. By experimenting with these tools, we gained a better understanding of how rendering transforms a real-time scene into a polished final video. 

The scene after rendered with camera movement

We also had a chance to talk about our project progress. She showed me a few techniques to create an environment. I have 2 main scenes: a forest and a “hidden paradise”. I started creating the forest scene using a rain forest asset, and adjusted the lighting.

For the other scene, I decided to create it in landscape and foliage mode to match exactly what I had envisioned. Finally I decided on the shots and finished the storyboard. 

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