This week in our Unreal Engine class, we explored lighting and got an introduction to post-processing. We learned how different kinds of lights, like Directional, Point, and Spot Lights, can change the mood and make a scene look more real. We learned more about how to make atmosphere and depth by playing with shadows, intensity, and color. We also used a material to add texture to a spotlight.


We also saw some post-processing effects for the first time. These effects, like bloom, color grading, and ambient occlusion, help make a scene look better and feel more like a movie. It was fun to see how these tools can change the look and feel of a project completely!

This week I’ll be starting to collect the assets I found and narrow it down to the essential ones. Once I collect them, I’ll start creating the environment.