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Unreal Engine

Week 7 – 03/11/2025 – Unreal Engine

In Unreal class this week, we learned how to use Control Rigs to make procedural animations right in Unreal Engine.

We started by working on a snake rig. We made the snake move in a smooth, wave-like way by connecting joints and using nodes like For Loop, Transform, and Spring Interpolation. The head control moved the rest of the body, making it move like the pendulum.

Then we made a hyena rig to see how well it could move on four legs. We used the Locomotor node to control the feet, set up phase offsets for the legs, and add ankle bone data to help with balance and stepping.

Working on these rigs really helped me learn how animation logic works behind the scenes. I liked seeing how math and motion are related, and it made me realize how powerful Unreal’s Control Rig system is. I feel more sure about trying out procedural animation now.

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