with George
This week, we focused on reviewing our weight shift and walk cycle animations.
For the walk cycle assignment, we had worked in the blocking phase to check the poses and make any necessary adjustments. The feedback I got was that my animation was missing a key pose, so I redid it this week. Here’s the refined version in spline:
For the weight shift animation, George advised me to pay more attention to the arcs. To improve this, I used the motion trail tool to track the head movement, smooth out the motion, and create a cleaner line of action. Here’s the updated version:
with Ting
This week started off by talking about hands in animation. We discussed how hands can be used in order to tell the story. They can be used to cue an action, as a secondary action, to show an emotion and to reveal the personality of a character. The lecture emphasized the importance of shape and silhouette, as well as keeping them basic and readable. We also went through organic posing, gesture flow, interconnectivity, and the concept of a leading finger to help make movement feel natural.
We reviewed some of the hand poses and gave feedback based on these principles, discussing how to improve each pose. Finally, our assignment was to create 1–3 expressive hand poses that clearly convey emotion without showing the character’s face or body. I’m sharing the poses I did for this assignment with the references.




We also had the chance to get more feedback on our Franky assignments, I needed to work on the COG to show the weight shift when he’s taking a step. After refining that, I’ll focus on adjusting the timing to make it more dynamic and engaging, rather than keeping it evenly paced.