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Maya

Week 6 – 27/10/2025 – Maya

with George

This week we started off by talking about walk cycles and how you can show character by adjusting the small details of it. For next week we were assigned to do a planning and blocking phase animation of a walk cycle. For my planning, I filmed myself walking as a reference since it was really helpful last week with the weight shift assignment. I enjoy creating 2D plannings, they’re a great way to refine the overall timing and poses before moving on to the actual animating phase. Here’s my planning:

Here’s the initial version of the walk cycle (blocking phase):

After that, we moved onto the weight shift feedback. The feedback I got on my animation was to add more anticipation and to exaggerate the motion in order to better show the character’s weight. This week, I focused on improving both to make the movement feel more natural, and to emphasize the weight shift. I’m sharing the refined version here.

with Ting

This week, before the feedback, we talked about the workflow in pose to pose animation projects. It’s not a mandatory process, more like a guideline that is a very useful process to animate efficiently. We also looked at different approaches and their examples. Some seemed really useful for my own pace and workflow, while others didn’t feel as compatible. 

Then we got feedback on our Franky pose-to-pose animations. I was told to focus more on the hip movement and timing since I had done my assignment without a reference. I recorded one and adjusted the timing accordingly. Here’s the old and updated version:

Old version without the adjustments
Adjusted version with the reference

We also got a new assignment on hand gestures and create a few hand poses using real-life references. Here’s the poses I did for the assignment:

I’m curious to see what critiques I’ll get, since I haven’t worked on hand poses before.

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