We got to talk to Serra one-on-one about our project ideas and progress this week. I had already finished the main plot, so I spent my time looking into the FAB to find useful assets that could help me build my environment. To keep things organized and efficient, I broke my research up into different scenes and grouped the assets I found by scene. When I showed them to Serra, she told me that I could also model my own forest using trees and other natural elements, which would be a great opportunity to practice working with the engine.
She also told me about a tool called “Procedural Landscaping” that I had never heard of before. It can automatically make realistic terrains and plants, and I’m excited to try it out.
I’ll be sharing some of the useful assets I found on the FAB:






