The main focus of this week was Unreal Engine’s Level Sequencer and cinematics. While discovering it, I noticed that it is very similar to the Timeline and Graph Editor in Maya, which made it easier to understand. We were told to recreate a scene from a movie, so we completed our first animation. I chose to recreate the first scene of Frozen.
I also successfully used the FAB for the first time. I imported the assets and characters needed for the scene and was able to position, animate, and adjust them within the Sequencer. It was wonderful to watch everything come together in a cinematic scene, and it helped me better understand how Unreal handles animation and camera work.
We also discussed our ideas for the final project with Serra. I have a few ideas about the concept and aesthetics. Now I’m in the research phase, collecting inspiration images and trying to build a storyline and a storyboard to discuss it with Serra next week. I’m going to share some of the scenery ideas I have at the moment.


